Hi, I'm Philipp, I'm a researcher at Ulm University in the Human Factors deparment with specialization in human-computer interaction. I did my PhD (Dr. rer. nat.) in driver-vehicle interaction.
In my thesis, I investigated persuasive user interfaces to increase automation usage. You can find it here.
I did my PhD in symbiosis of two scientific fields, computer science and psychology, but my roots are in computer science.
My workflow mainly encompassed the following steps: (1) ideation and experiment design, (2) prototyping interfaces, simulator components and tracks, (3) experiment execution, (4) data analysis, and (5) publication of the experiment.
You can find my publication here.
I love prototyping, problem solving, and programming.
Philipp Hock, PhD
Ulm University
Germany
mail@philipphock.rocks
PhD (Dr. rer. nat.) in persuasive driver vehicle interaction • Computer science and psychology March 2021
In my PhD thesis, my research was about persuasion (i.e., how to change behavior or attitudes) to increase automation usage. In several (mainly) driving simulator studies, I conducted several experiments where I designed and evaluated persuasive user interfaces, such as:
The thesis was written in close cooperation between computer science and psychology, which allowed me to gian a lot of experience in human factors research.
M.Sc. Degree in computer science • March 2015
The focus of lectures during my master's degree was HCI and IT security. My master thesis was about creating and evaluating an unobtrusive touch interface for head-mounted displays (Google Glass). I created a touch sensitive belt that can be used to control the Glass. Furthermore, I developed and evaluated the concept of a spatial mapping of information. For example that opening the wallet app of the Glass is near the actual pocket where the wallet is located. A paper based on the thesis was published at CHI.
Besides the Belt, I was involved in two bigger software projects. (1) A smart backpack that identifies items placed inside using RFID. (2) Building a driving simulator.
In IT security I attended a lecture with an accompanying practical exercise where students should create and explain a vulnerability by attacking a virtual machine. My topic was XSS and CSRF.
B.Sc. Degree in computer science • April 2012
My bachelor thesis was about creating a framework to enable TCP, UDP, and Unix sockets in the browser. A local proxy architecture was used that established a websocket connection to the proxy, which then used tcp/udp/unix sockets to communicate further. A security layer was also implemented where connections needed explicit approval.Lecturer for interaction design• 2017 - 2019
During my time as a PhD student, I was a lecturer at the University for Interaction Design (Hochschule für Gestaltung Schwäbisch Gmünd). My course was software prototyping with unity. In this course, I teached design students how they can build interactive prototypes and games using the unity game engine.
Here's a list from things I consider my strengths. Not all of them are high rated, but knowing the basics of many things is also kind of my speciality.
The bar charts are meant to be an approximate self-assessment without specific metrics.
Click on the labels or hover over the bars to get more infos.
CarVR synchronizes movements between a real and a virtual vehicle to increase immersion and reduce simulator sickness.
This project was a master thesis by Sebastian Benedikter, which I supervised.
Read the paperThis is an online poker platform I created during the pandemic to play with friends.
I used angular as front-end and a self-made typescipt server back-end based on express.
It's not the most stable system but it was a nice project in the pandemic for several weeks and we played a few games.
Play it here SourceIn my master thesis I created a touch-sensitive belt using 288 metal rivets connected to several arduinos to unobtrusively control a Google Glass.
The idea is to create a spacial mapping between the virtual element (e.g., wallet) and a digital wallet.
Read the paperA paper where I give methodological insights about automated driving simulator studies.
Read the paperIn this research I compared the persuasiveness of maintaining the automation between an avatar, a voiceover, and a control group.
This project was based on a master thesis by Nina Lang which I supervised.
Read the paperIn this research project I investigated the persuasiveness of a self-enabling automation.
This paper is largely based on the master thesis by Franziska Babel.
Read the paperIt can be a bit confusing. It's kind of an art project, I guess. The idea is that you see a 2D game of snake, but in reality, there is a 3D world behind (indicated in the corners).
You have to align the snake in a 3 dimensions using WASD and the arrow keys.
Try it outIn this project, a remote controlled wheelchair is combined with a VR HMD to increase presence and immersion in a VR driving scene by adding real kinesthetic forces to the simulation.
I supervised this project, which was part of a bachelor thesis by Florian Förderrheuter and was continues as study project by Ali Askari and Tobias Wagner.
More coming soonA video I created using Blender. The robot was not available in our lab, so I made this rendering which is part of a work-in-progress online experiment.
More coming soon