Hi, I'm Philipp

UX Reseacher | UX Engineer | HCI | User Studies | Prototyping | Interaction Design | INTJ/INFJ
I'm a researcher from Germany. I'm passionate about User Experience, User-Centered Design, Human-Computer Interaction, Driver-Vehicle Interaction, and Human-Robot Interaction. My work is usually of a scientific, and prototypical nature to explore human behavior. I am a computer scientist with a strong background in human factors psychology.
 

Check out my company website UX++ as well!

About me

Hi, I'm Philipp, I'm a researcher at Linköping University in the Cognition & Interaction Lab (COIN) with specialization in human-computer interaction. I did my PhD (Dr. rer. nat.) in driver-vehicle interaction. In my thesis, I investigated persuasive user interfaces to increase automation usage. You can find it here. I did my PhD in symbiosis of two scientific fields, computer science and psychology, but my roots are in computer science.

My workflow mainly encompassed the following steps: (1) ideation and experiment design, (2) prototyping interfaces, simulator components and tracks, (3) experiment execution, (4) data analysis, and (5) publication of the experiment. You can find my publication here.

I love problem solving, prototyping, and programming.






CV

Full CV (pdf)

Linköping University (Postdoc)

Postdoctoral researcher Ongoing

My postdoc revolves around HRI (human-robot interaction), DVI (driver-vehicle interaction) and HCI (human-computer interaction). In the COIN lab at Liu I'm investigating the concept of mind perception and delving deeper into the intricacies of virtual avatars.

Ulm University (PhD)

PhD (Dr. rer. nat.) in persuasive driver vehicle interaction Computer science and psychology March 2021

In my PhD thesis, my research was about persuasion (i.e., how to change behavior or attitudes) to increase automation usage. In several (mainly) driving simulator studies, I conducted several experiments where I designed and evaluated persuasive user interfaces, such as:

  • A Virtual co-driver
  • An empathic avatar
  • A self-enabling automation
  • A remote controlled wheelchair-simulator
More about the experiments and projects below.

The thesis was written in close cooperation between computer science and psychology, which allowed me to gian a lot of experience in human factors research.

Ulm University (M.Sc.)

M.Sc. Degree in computer science March 2015

The focus of lectures during my master's degree was HCI and IT security. My master thesis was about creating and evaluating an unobtrusive touch interface for head-mounted displays (Google Glass). I created a touch sensitive belt that can be used to control the Glass. Furthermore, I developed and evaluated the concept of a spatial mapping of information. For example that opening the wallet app of the Glass is near the actual pocket where the wallet is located. A paper based on the thesis was published at CHI.

Besides the Belt, I was involved in two bigger software projects. (1) A smart backpack that identifies items placed inside using RFID. (2) Building a driving simulator.

In IT security I attended a lecture with an accompanying practical exercise where students should create and explain a vulnerability by attacking a virtual machine. My topic was XSS and CSRF.

Ulm University (B.Sc.)

B.Sc. Degree in computer science April 2012

My bachelor thesis was about creating a framework to enable TCP, UDP, and Unix sockets in the browser. A local proxy architecture was used that established a websocket connection to the proxy, which then used tcp/udp/unix sockets to communicate further. A security layer was also implemented where connections needed explicit approval.

SEMULIN

Workpackage Leader - User Study 2021 - 2023

In SEMULIN (Self-Supporting Multimodal Interaction), natural multimodal human-machine interactions in autonomous driving was investigated. Eminent companies and institutions involved include audEERING, Blickshift, eesy Innovation, Elektrobit, Fraunhofer IIS, Infineon, and the Ulm University. In this project, I was responsible for a big user study to aquire the user's state and intention. The data was used to train deep learning neural networks for intention detection.

University for Interaction Design, Schwäbisch Gmünd.

Lecturer for interaction design 2017 - 2019

During my time as a PhD student, I was a lecturer at the University for Interaction Design (Hochschule für Gestaltung Schwäbisch Gmünd). My course was software prototyping with unity. In this course, I teached design students how they can build interactive prototypes and games using the unity game engine.

My strenghts and passions

Here's a list from things I consider my strengths. Not all of them are high rated, but knowing the basics of many things is also kind of my speciality.


Persuasion

 

I did my PhD in persuasive technology.


Programming

 

I code since I'm 12 and I'm constantly enjoy learning new things everyday. I fluently speak Js/Ts, Java, C#, Python, and R; but I learned much more.


User Studies

 

I conducted several user studies. I'm usually involved in all steps from design, over implementation, to evaluate.


UX

 

My research, teaching and passion revolves around UX. Papers, lectures, workshops, practical skills.


User Centered Design

 

As a child of media informatics and human factors, user centered design is the language I speak fluently. To me, it's like riding a bicycle or skydiving. It comes naturally if you're used to it.


Public Speaking

 

Held several paper talks and lectures.


Scientific Writing

 

Wrote several high ranked research papers and a PhD thesis.


Supervision

 

Supervised many theses and I'm co-supervising a PhD thesis.


Web technologies

 

Full stack development experience: js, ts, html, css, docker, node, linux, mysql, mongodb, and more.


Project Management (industry level)

 

Experience as work-package leader in the project semulin


Project Management (academic level)

 

Supervised many student projects and partook in numerous university projects.


Prototyping

 

Experienced in hardware and software prototyping. RPi, web, game engines and more. You can't reach 100% in prototyping IMHO.


Rapid prototyping tools

 

I use unity, blender, html/css/js, docker, davinci resolve, RPis, 3d printer, laser cutter, wireframe tools, and more on a daily basis.


VR

 

Experienced in VR research and programming. See my papers and projects.


Driving Simulators

 

Used and build several simulators, from low-cost to high end.


IT Security

 

Educated in IT sec and impassioned about the topic.


Robotics

 

I worked with robots in teaching and in my research for several years. Robotics is huge, so I'm humble here.


AI

 

My recent projects involve LLMs, Stable Diffusion and Bayesian Optimization.


Teaching

 

I was constantly involved in teaching very early in my university career. I'm giving lecutures, PhD courses, and more.


Learning

 

Learning is my greates strength, I like learning new things and exploring new approaches constantly.



Teaching and Workshops

A selection of courses and lectures I gave at different universities

  • Research Trends in Media Informatics
  • Communication of Scientific Results
  • User Interface Software Technology
  • Driver-Vehicle Interaction
  • Design Thinking in Interactive Systems
  • Human-Robot Interaction
  • Human-Computer Interaction
  • Web Engineering
  • Interaction Design


Selected Projects

Here you can find a list of selected projects and other work I did. Check out my google scholar page for more.

Research Project

VAMPIRE

In this project, a remote controlled wheelchair is combined with a VR HMD to increase presence and immersion in a VR driving scene by adding real kinesthetic forces to the simulation. The project was supervised together with Mark Colley, which was part of a bachelor thesis by Florian Förderrheuter and was continues as study project by Ali Askari and Tobias Wagner.

read more

Research Project with User Study

CarVR

CarVR synchronizes movements between a real and a virtual vehicle to increase immersion and reduce simulator sickness. This project was a supervised master thesis by Sebastian Benedikter.

read more

Research Project with User Study

Opt-Out

In this research project we investigated the persuasiveness of a self-enabling automation.

read more

Research Project with User Study

Longitudinal Effects of Robot Conflict Resolution Strategies on Compliance, Acceptance and Trust

In this resarch project I co-authored, we did an interactive online study where we explored how domestic service robots could effectively negotiate task priorities, finding that combining the strategy of diminishing requests with positive reinforcement was most effective.

read more

Research Project with User Study

Avatar

In this research the persuasiveness of maintaining the automation between an avatar, a voiceover, and a control group was compared.

read more

Private project

Multiplayer Poker

In this private project, I developed an online multiplayer poker game to play during the pandemic.

play it